iOS Development

I have been Lead iOS Developer at WeeWorld for the past year helping to get our in-house mobile development team up and running and bringing some fun apps to the store.

WeeMee Pet (coming soon)
Talking WeeMee
Cweeture Jump

WEEMEE PET

I am currently working on our latest in-house app. I can't give too much away but it involves an insanely cute character, some nice architecture to make him come to life and some cool voice recognition to interact with him.

Stay tuned as it should be available soon!

KEY SKILLS: Objective C, XCode, iOS, Cocoa Touch, AVFoundation, StoreKit, Notifications

TALKING WEEMEE

Technically the most challenging app I have worked on so far. The app uses a wide range of iOS technologies such as Core Audio, Core Animation and AVFoundation.

Vital to our ability to harness the existing talents of our in-house Flash illustration team is the Flash motion XML to Core Animation parser, written by myself. Without this it would have been very difficult to create animations quickly and with full integration with the users imported WeeMee from WeeMee Avatar Creator.

Talking WeeMee - available on the App Store

> See videos created with Talking WeeMee

Talking WeeMee Talking WeeMee Talking WeeMee Talking WeeMee

KEY SKILLS: Objective C, XCode, iOS, Cocoa Touch, AVFoundation, Core Animation, Core Audio, Flash, Facebook SDK, Twitter SDK

CWEETURE JUMP

The first proper iOS app I worked on at WeeWorld. As sole developer I learned an enormous amount about Objective C, iOS, Cocoa Touch frameworks, game design and the App Store submission and review process.

There are plans to revisit the app and improve upon what we have with varied game mechanics, extra levels and more characters.

Cweeture Jump - available on the App Store

Cweeture Jumpe Cweeture Jump Cweeture Jump Cweeture Jump

KEY SKILLS: Objective C, XCode, iOS, Cocoa Touch, Game Center, Box 2D


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Application artwork Copyright ©2010-2011 WeeWorld. Remaining content Copyright ©2011 Stuart McLeman. All Rights Reserved.